How can wearables make you aware of the impact of data and Internet of Things in the city? And are such applications desired or do they have negative consequences for city life? What does a desirable future smart city look like anyhow? These are the questions during the hackday ‘A-Wearable’. With a team of other participants (students, hackers, designers, professionals, public servants, researchers) you’ll think about these questions through making a prototype, with which you’ll explore how data, IoT and wearables can be of meaning to people in a desirable future smart city. For this day, data sets on specific topics of the city will be provided, along with tools, machines and hardware to create your prototype. That evening, you’ll pitch your prototype to a jury of experts and get a chance to win a nice prize.
For those of you who aren’t capable of participating in the daylong Hackday, but are curious about all the prototypes that will be created, we have an alternative. You are very welcome to join us for the juried pitches in the evening. Starting time: 7.00 pm. Please let us know that you are coming by choosing ‘Final pitches Hackday (guest)’ in the registration menu.
Students learn to question and approach existing technologies critically, and acquire the skills to make them their own.For Hackday the Interaction Station is providing space and will be assisting the participants in realising their prototypes.Following experts of the Interaction Station will be present
web development, computer networks, computer graphics, command line, basic electronics, kinect, programming / processing / python, raspberry pi, oculus rift, data visualization, augmented reality, virtual reality
Thomas Rutgers – station instructor
interactive audio & video, sound design, Max/MSP, pureData, Processing, Arduino, sensors, motors, interactive performance & installations
Yoana Buzova – station instructor basic electronics, arduino and raspberry pi, sensors, motors, stop-motion animation
Simon de Bakker – station instructor
making things (almost) work (using electronics, microcontrollers, printed circuit boards, embedded firmware, Linux (device drivers), C and some other random things that might be needed).