Not able to attend to the morning and afternoon program? Please join us in the evening to see the juried pitches of the Hackday prototypes and to meet other participants. We’ll wrap up the day with a drink and chat with each other till closing time (9.30 PM).
Starting time: 7.00 pm at Wijnhaven 107, 5th floor. Please let us know that you are coming by choosing ‘Final pitches Hackday (guest)’ in the registration menu.
When everyday objects — thermostats, cars, ship-to-shore cranes — connect to the Internet what results is the Internet of Things. The Internet of Things is essentially a human-out-of-the-loop-technology — machines communicating directly with other machines without the intervention of humans. Yet this technology has a substantial impact on humans and society. Designing for the Internet of Things means designing technology and systems that contribute to a desirable society.
Using the examples of a thermostat, a car, a ship-to-shore-crane, Research Professor Peter Troxler explains the challenges for designing for the Internet of Things: technical challenges such as scalability, interoperability and sustainability, and design challenges such as developing a critical design attitude to address the issue of a desirable society, and translating that attitude into a corresponding, social and collaborative design practice.
Predictive analysis, the analysis of (large amounts) of data to forecast and predict is seen as a valuable contribution in the gap between the two extremes in trend research. On one site of the continuum the rationalists trust on the past, predict on ceteris paribus “with all other stay the same” conditions. On the opposite site of the continuum we find the purely intuitive trendwatchers, who ‘feel’ trends, shifts and translations by observing early signs, hand-picked, and -often unconscious knowledge- on human behaviour.
Between these extremes a new domain now emerges, a field in which data crunchers, visualisers, economists and group behaviour scientists work on developing knowledge on the predictable future.
Taking part in the Internet of Things day, Justien Marseille hosts an expert meeting. During this full day program we will experience the laws of diffusion, experiment with the visualization of Rotterdam gossips and rumours. We will even try to predict what will be hot, and -what will be not- in the future. We will research the upcoming topics, explore patterns and we might even predict some future.
How can wearables make you aware of the impact of data and Internet of Things in the city? And are such applications desired or do they have negative consequences for city life? What does a desirable future smart city look like anyhow? These are the questions during the hackday ‘A-Wearable’. With a team of other participants (students, hackers, designers, professionals, public servants, researchers) you’ll think about these questions through making a prototype, with which you’ll explore how data, IoT and wearables can be of meaning to people in a desirable future smart city. For this day, data sets on specific topics of the city will be provided, along with tools, machines and hardware to create your prototype. That evening, you’ll pitch your prototype to a jury of experts and get a chance to win a nice prize.
For those of you who aren’t capable of participating in the daylong Hackday, but are curious about all the prototypes that will be created, we have an alternative. You are very welcome to join us for the juried pitches in the evening. Starting time: 7.00 pm. Please let us know that you are coming by choosing ‘Final pitches Hackday (guest)’ in the registration menu.
Students learn to question and approach existing technologies critically, and acquire the skills to make them their own.For Hackday the Interaction Station is providing space and will be assisting the participants in realising their prototypes.Following experts of the Interaction Station will be present
web development, computer networks, computer graphics, command line, basic electronics, kinect, programming / processing / python, raspberry pi, oculus rift, data visualization, augmented reality, virtual reality
Thomas Rutgers – station instructor
interactive audio & video, sound design, Max/MSP, pureData, Processing, Arduino, sensors, motors, interactive performance & installations
Yoana Buzova – station instructor basic electronics, arduino and raspberry pi, sensors, motors, stop-motion animation
Simon de Bakker – station instructor
making things (almost) work (using electronics, microcontrollers, printed circuit boards, embedded firmware, Linux (device drivers), C and some other random things that might be needed).
Enchanted objects are everyday things made extraordinary. First and third year students Communication and Media Design present the result of two months of work on designing, prototyping, testing and researching internet of things applications. Their work includes storyboards, sketches, paper prototypes and an interactive presentation.
Probably you are aware that when you visit a webshop, you will almost certainly be identified via your browser log-in and every mouse click will be stored and analyzed. In the background a webshop will compare your behavior with a number of standard profiles and gives you recommendations based on the group you fit in. A webshop will also look back (using cookies) at the last time you visited the webshop, and in case you did not buy a flight ticket last time increase the price a slightly to manipulate you in buying quickly, because prices are going up!
If you visit a real, brick-and-mortar shop you may still have the illusion that your visit is anonymous. This is far from the reality. New technologies like iBeacons, Bluetooth LE, NFC, Wifi and camera image processing enable shop-owners to get even more information from your visit to a real shop than from a visit to a webshop. The mobile phone you are carrying plays an important role in realizing these possibilities.
Some interactions will be voluntary, and completely within your control. This will be the case when your smart phone can read NFC tags. This technology can be used to make small payments (Apple Pay, Google Wallet), but also for interacting with objects. It is, for example, possible to ask a can of soup in a supermarket whether it contains meat. You can ask a lipstick whether it is the favorite color of Beyoncé. Some other interactions will be beyond your control, and take place whether you want it or not.
In this workshop we will explain the technical possibilities of NFC, Bluetooth LE (iBeacon) and camera image processing. Next we will organize a brainstorm. All participants can come up with ideas for amazing, funny, useful or scary interactions with things.